Dr. Paul Gestwicki is a Professor in the Computer Science Department at Ball State University. Much of Dr. Gestwicki’s teaching, research, and service connect to his interest in game design and development. He has been working with multidisciplinary undergraduate teams to create original games with community partners for over fifteen years. Past partners have included the Indiana State Museum, The Children’s Museum in Indianapolis, Minnetrista Museum & Gardens, and Muncie Public Library. In addition to producing several award-winning games, Dr. Gestwicki has authored or co-authored over a dozen scholarly articles relating to his work in game design and development. When he is not working on university business, Dr. Gestwicki can be found playing board games, participating in game jams, making music, or otherwise spending time with his wife and four sons.
Education
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Ph.D., Computer Science and Engineering, University at Buffalo, 2005.
- M.S., Computer Science and Engineering, University at Buffalo, 2000.
Research Interests
- Serious game design and development
- Computer Science and interdisciplinary education
- Interactive software and hybrid systems
Recognitions
Senior Member, Association of Computing Machinery
Sampling of Recent Scholarship
PUBLICATIONS - REFEREED
Book Chapter
Gestwicki, P. V. (2018). Learning the Agile Way with Iterative and Incremental Projects. It Works for Me with High-Impact Practices: A Step-by-Step Guide (pp. 39-41). New Forums.
Conference Proceeding
Design and Evaluation of an Undergraduate Course of Software Development Practices, SIGCSE '18, Proceedings of the 49th ACM Technical Symposium on Computer Science Education, pages 221-226.
Book Chapter
Gestwicki, P. V., Largent, D. L. (2018). Improving course plans via standardized committee review. In C. Sweet, H. Blythe, & R. Carpenter (Eds.), It Works for Me with High-Impact Practices: A Step-By-Step Guide (pp. 13-14). Stillwater, OK: New Forums Press.
Abstract
Gestwicki, P. V., Stumbaugh, K. (2016). Design and evaluation of a cybersecurity education game. Proceedings of Meaningful Play 2016. East Lansing, MI: Michigan State University.
Journal Article
Gestwicki, P. V., McNely, B. (2016). Interdisciplinary projects in the academic studio. Transactions on Computing Education, 6(2), 8:1-8:24.
Journal Article
Gestwicki, P. V. (2015). Teaching game programming with PlayN. Journal of Computing Sciences in Colleges, 31(1), 90-97.
Conference Proceeding
Gestwicki, P. V., Stumbaugh, K. (2015). Observations and Opportunities in Cybersecurity Education Game Design. Proceedings of the 20th International Conference on Computer Games (pp. 7).
Journal Article
Dibble, C., Gestwicki, P. V. (2014). Refactoring code to increase readability and maintainability: a case study. Consortium of Computing Sciences in Colleges, 30(1), 41-51.
Conference Proceeding
Gestwicki, P. V., Ecenbarger, C. (2014). The Bone Wars: Design and Development, Social Media and Community. Proceedings of the 2014 International Conference on Meaningful Play (pp. 23). East Lansing, MI: Michigan State University. meaningfulplay.msu.edu/proceedings2014/mp2014_submission_7.pdf
Conference Proceeding
Gestwicki, P. V. (2014). Equations Squared: Combining educational game design theory with an equations learning progression to design a mathematics assessment game. AERA Online Paper Repository (pp. 5). American Educational Research Association. www.aera.net/Publications/OnlinePaperRepository/AERAOnlinePaperRepository/tabid/12720/Default.aspx
Book Chapter
McNely, B., Gestwicki, P. V. (2013). Visualizing knowledge work with Google Wave. Designing Web-Based Applications for 21st Century Writing Classrooms. Amityville, NY: Baywood Press.
Conference Proceeding
Franklin, L., Gestwicki, P. V., Morris, R. V. (2013). Empirical Research on the Impact of Morgan's Raid.
Conference Proceeding
Gestwicki, P. V., McNely, B. (2013). Empirical evaluation of periodic retrospective assessment. Proceedings of the 44th ACM Technical Symposium on Computer Science Education (pp. 699-704)..
Conference Proceeding
Ahmad, K., Gestwicki, P. V. (2013). Studio-based learning and App Inventor for Android in an introductory CS course for non-majors. Proceedings of the 44th ACM Technical Symposium on Computer Science Education (pp. 287-292). ACM.
Journal Article
McNely, B., Gestwicki, P. V., Gelms, B., Burke, A. (2013). Spaces and Surfaces of Invention: A Visual Ethnography of Game Development. Enculturation(15).
EXTERNAL GRANTS
Gestwicki, P. V., "Collaboration Station: An Educational Video Game about Science and Engineering Aboard the International Space Station," Sponsored by Indiana Space Grant Consortium, $15,000.00. (April 10, 2017 - April 9, 2018).
Related Links
Faculty-maintained Web site
YouTube Video Tutorials
Blog
Google Scholar page